
One of the issues I brought up in our Co-Op Review of the game is that Bungie dictates the endgame (the Raid) to players, and there's not a lot of variety or options outside of that. I wanted to take a little time to think on everything that Bungie discussed/revealed yesterday before making this post, as I have a lot of mixed feelings on Destiny 2. It's really not clear what the distinction is at this point, but it kind of sounds like Bungie will be skipping any kind of "mini-campaigns" and instead dive in on "here's a bunch of new stuff to do." More details will be provided by Bungie tomorrow when they post their weekly "This Week at Bungie" column. Bungie made a point of saying these will be different than the current expansions ("Curse of Osiris" and "Warmind") in that they will focus more on providing new activities, endgame content, and gear.
Three expansions that will drop Winter 2018 ("Black Armory"), Spring 2019 ("Joker's Wild"), and Summer 2019 ("Penumbra"). This will track a variety of in-game achievements, but also has a "Lore" section that will let players look up/read some lore details they've encountered in the world. The latter is similar to the "Book of Triumphs" that were added to Destiny towards the end of its life. The former will let players browse through all the weapons, armors, exotics, ghosts, vehicles, and vanity items they have collected thus far, and also be able to see what they have to do to collect the ones they don't have. New menu tabs will be added, Collections and Triumphs. Bungie was sparse on the details, but from what they said, this sounds like an area where there will be things for players to do in addition to a new Raid (hopefully that means "endgame activities for 3-person fireteams"). New endgame "destination," the Dreaming City. You can also use the motes to open a portal to the other team and send a player of your team across to attack the other team. This is a PvEvP activity where teams of four are split into their own PvE instances to take on enemies and collect "motes." Teams will need to "bank" their mote in order to summon the "Prime Evil" (the big boss you need to beat to win the mode), but the motes can also be used to send powerful enemies to the other team that will prevent that team from being able to bank their motes until they beat the enemy.
New supers for every class (worth noting that it was specifically mentioned these were brought up as just that, "new supers," not "new sub-classes"). They didn't discuss how the latter works and what combinations would be permitted Rework to the weapon loadout system so you can choose the Destiny style (i.e., Primary, Special, and Heavy), the current Destiny 2 style (Kinetic, Energy, and Power), or something more off-the-rails (3 shotguns, anyone?). Masterwork weapon overhaul will let players "level up" their weapons over time. #Will buying the forsaken game give me the other expansions mod
The weapons mod system is getting reworked, but no details were provided about how. Randomized stat rolls for weapons will be brought back. New Legendary armor and weapons, and new Exotics. New enemies, the Skorn (though they kind of look like reworked Fallen). New campaign that takes place in the Reef and features Cayde-6. There are a number of changes and improvements in the works, most of which will arrive with the next big expansion: Forsaken.īefore I go into too much depth with my own personal thoughts on what Bungie revealed/announced, here's a quick breakdown of what's coming when the Forsaken expansion hits on September 4: After a rough first year, the development studio needed a "win" here to not only appease their base, but hopefully bring back players that dropped off. Bungie held a livestream yesterday where they revealed what they have planned for "Year 2" of Destiny 2.